Skip to main content

Solids

In the previous examples we have imported GTLF and IFC models created in CAD systems and shown how we can place simple blocks on a map. With the build-in solid modeler you can make 3D objects and animations without the need for a third-party CAD package. 3D objects are created with a visual programming language similar to the one used for automation and monitoring.

Note: For more detailed information on how to build objects with the build-in modeler see https://solid.engineer.

Primitives

Click on the sidemenu Solids in the Admin section and create a new solid. Click on the primitives and drag and drop one of the basic shapes into the workspace. You can set the dimensions by changing the numbers.

Transformations

To define the position of shapes you can use transformations and rotations. Click on the menu Transform and drag and drop commands for move and turn to move or rotate relative to the current position. Use position and rotation to specify a fixed value in 3D space.

Boolean operations

You can combine primitives into more complex shapes by using add, subtract or intersect operations. In the example below we added a box and a cube. Click on Combine and drag the operation to the workspace. In the upper position drag a box and in the lower position drag a material, move and sphere block. You can now select one of the combine operations. The intersect takes the common part of the two basic shapes. This shape looks like a dice. The subtract operations subtracts the sphere from the block and looks like the third shape.